For this 2011 season, we will no longer follow the USAU rules (formerly known as UPA). We will now follow the World Flying Disc Federation or WFDF (spoken as 'waffdaff' or 'wuffduff' or whatever). So JC Ty of Flying Sprockets, now a newly-elected PUA Board member will be posting a series of WFDF rules snippets, and I will be reposting them here for your convenience. Thanks JC!
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Hey Gang,
Just to promote the rules some more, I'll be posting a series of snippets from the WFDF 2009 rules.
You can take a 5 minute break to read a part of the rules at a time. If there are any parts that are unclear to you, you can post them here so that we can discuss together.
Sidenote: Please do forward this to your respective team yahoogroups/googlegroups :)
So, let's go!
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PAGE 1-2 (Introduction and Part I)
Introduction Ultimate is a seven-a-side team sport played with a flying disc. It is played on a rectangular field, about half the width of a football field, with an end zone at each end. The object of each team is to score a goal by having a player catch a pass in the end zone that they are attacking. A thrower may not run with the disc, but may pass the disc in any direction to any team-mate. Any time a pass is incomplete, a turnover occurs, and the other team may take the disc to score in the opposite end zone. Games are typically played to 17 goals and last around 100 minutes. Ultimate is self-refereed and non-contact. The Spirit of the Game guides how players referee the game and conduct themselves on the field.
JC: Okay. This is basic. For our leagues though, we will be changing the part highlighted in yellow as we have limited fields and a big number of teams.
JC: Notice that Spirit of the Game is the first part of the rules. This shows that Spirit is a big part of this game.
Spirit of the Game
1.1.
Ultimate is a non-contact, self-refereed sport. All players are responsible for administering and adhering to the rules. Ultimate relies upon a Spirit of the Game that places the responsibility for fair play on every player.
1.2.
It is trusted that no player will intentionally break the rules; thus there are no harsh penalties for breaches, but rather a method for resuming play in a manner which simulates what would most likely have occurred had there been no breach.
1.3.
Players should be mindful of the fact that they are acting as referees in any arbitration between teams. In such situations, players must:
1.3.1.
know the rules; JC:It’s in the rules that you should know the rules! J
1.3.2.
be fair-minded and objective;
1.3.3.
be truthful;
1.3.4.
explain their viewpoint clearly and briefly;
1.3.5.
allow opponents a reasonable chance to speak;
1.3.6.
resolve disputes as quickly as possible; and
1.3.7.
use respectful language.
JC: Please avoid swearing- you know who you are.
1.4.
Highly competitive play is encouraged, but should never sacrifice the mutual respect between players, adherence to the agreed-upon rules of the game, or the basic joy of play.
1.5.
The following actions are examples of good spirit:
1.5.1.
informing a team-mate if they have made a wrong or unnecessary call or caused a foul or violation;
1.5.2.
retracting a call when you no longer believe the call was necessary;
1.5.3.
complimenting an opponent for good play or spirit;
1.5.4.
introducing yourself to your opponent; and
1.5.5.
reacting calmly towards disagreement or provocation.
1.6.
The following actions are clear violations of the spirit of the game and must be avoided by all participants:
1.6.1.
dangerous play and aggressive behaviour;
1.6.2.
intentional fouling or other intentional rule violations;
1.6.3.
taunting or intimidating opposing players;
1.6.4.
disrespectful celebration after scoring;
1.6.5.
making calls in retaliation to an opponent’s call; and
1.6.6.
calling for a pass from an opposition player.
1.7.
Teams are guardians of the Spirit of the Game, and must:
1.7.1.
take responsibility for teaching their players the rules and good spirit;
1.7.2.
discipline players who display poor spirit; and
1.7.3.
provide constructive feedback to other teams about how to improve their adherence to the Spirit of the Game.
1.8.
In the case where a novice player commits an infraction out of ignorance of the rules, experienced players are obliged to explain the infraction.
1.9.
An experienced player, who offers advice on rules and guides on-field arbitration, may supervise games involving beginners or younger players.
1.10.
Rules should be interpreted by the players directly involved in the play, or by players who had thebest perspective on the play. Non-players, apart from the captain, should refrain from getting involved. However for calls relating to “out-of-bounds” and “down”, players may seek the perspective of non-players to assist them to make the appropriate call.
1.11
If players cannot agree what occurred in a play, the disc shall be returned to the last non-disputed thrower.
JC : Just to clarify
Best perspective
The most complete viewpoint available by a player that includes the relative position of the disc, ground, players and line markers involved in the play.
This part is still pretty straight forward and there aren't any super technical parts so it should be a breeze to understand.
If you have any questions, please do let us know. I think it will benefit everyone.
-JC
---------------------------------------------------------------------------------------------------------------------
Hey Gang,
Just to promote the rules some more, I'll be posting a series of snippets from the WFDF 2009 rules.
You can take a 5 minute break to read a part of the rules at a time. If there are any parts that are unclear to you, you can post them here so that we can discuss together.
Sidenote: Please do forward this to your respective team yahoogroups/googlegroups :)
So, let's go!
---------------------------------------------------------------------------------------------------------------------
PAGE 1-2 (Introduction and Part I)
Introduction Ultimate is a seven-a-side team sport played with a flying disc. It is played on a rectangular field, about half the width of a football field, with an end zone at each end. The object of each team is to score a goal by having a player catch a pass in the end zone that they are attacking. A thrower may not run with the disc, but may pass the disc in any direction to any team-mate. Any time a pass is incomplete, a turnover occurs, and the other team may take the disc to score in the opposite end zone. Games are typically played to 17 goals and last around 100 minutes. Ultimate is self-refereed and non-contact. The Spirit of the Game guides how players referee the game and conduct themselves on the field.
JC: Okay. This is basic. For our leagues though, we will be changing the part highlighted in yellow as we have limited fields and a big number of teams.
JC: Notice that Spirit of the Game is the first part of the rules. This shows that Spirit is a big part of this game.
Spirit of the Game
1.1.
Ultimate is a non-contact, self-refereed sport. All players are responsible for administering and adhering to the rules. Ultimate relies upon a Spirit of the Game that places the responsibility for fair play on every player.
1.2.
It is trusted that no player will intentionally break the rules; thus there are no harsh penalties for breaches, but rather a method for resuming play in a manner which simulates what would most likely have occurred had there been no breach.
1.3.
Players should be mindful of the fact that they are acting as referees in any arbitration between teams. In such situations, players must:
1.3.1.
know the rules; JC:It’s in the rules that you should know the rules! J
1.3.2.
be fair-minded and objective;
1.3.3.
be truthful;
1.3.4.
explain their viewpoint clearly and briefly;
1.3.5.
allow opponents a reasonable chance to speak;
1.3.6.
resolve disputes as quickly as possible; and
1.3.7.
use respectful language.
JC: Please avoid swearing- you know who you are.
1.4.
Highly competitive play is encouraged, but should never sacrifice the mutual respect between players, adherence to the agreed-upon rules of the game, or the basic joy of play.
1.5.
The following actions are examples of good spirit:
1.5.1.
informing a team-mate if they have made a wrong or unnecessary call or caused a foul or violation;
1.5.2.
retracting a call when you no longer believe the call was necessary;
1.5.3.
complimenting an opponent for good play or spirit;
1.5.4.
introducing yourself to your opponent; and
1.5.5.
reacting calmly towards disagreement or provocation.
1.6.
The following actions are clear violations of the spirit of the game and must be avoided by all participants:
1.6.1.
dangerous play and aggressive behaviour;
1.6.2.
intentional fouling or other intentional rule violations;
1.6.3.
taunting or intimidating opposing players;
1.6.4.
disrespectful celebration after scoring;
1.6.5.
making calls in retaliation to an opponent’s call; and
1.6.6.
calling for a pass from an opposition player.
1.7.
Teams are guardians of the Spirit of the Game, and must:
1.7.1.
take responsibility for teaching their players the rules and good spirit;
1.7.2.
discipline players who display poor spirit; and
1.7.3.
provide constructive feedback to other teams about how to improve their adherence to the Spirit of the Game.
1.8.
In the case where a novice player commits an infraction out of ignorance of the rules, experienced players are obliged to explain the infraction.
1.9.
An experienced player, who offers advice on rules and guides on-field arbitration, may supervise games involving beginners or younger players.
1.10.
Rules should be interpreted by the players directly involved in the play, or by players who had thebest perspective on the play. Non-players, apart from the captain, should refrain from getting involved. However for calls relating to “out-of-bounds” and “down”, players may seek the perspective of non-players to assist them to make the appropriate call.
1.11
If players cannot agree what occurred in a play, the disc shall be returned to the last non-disputed thrower.
JC : Just to clarify
Best perspective
The most complete viewpoint available by a player that includes the relative position of the disc, ground, players and line markers involved in the play.
This part is still pretty straight forward and there aren't any super technical parts so it should be a breeze to understand.
If you have any questions, please do let us know. I think it will benefit everyone.
-JC